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Even something as usually simple as lock-on aiming, which should be second nature, is a little iffy, and the contortions you have to make to utilise some attack and spell combinations can cause problems at times.
#THE WITCHER 2 SIGNS FULL#
It can’t have been easy porting such a complex, PC-based creation so used to a full keyboard to the 360, but some elements are needlessly complex. Sadly, this learning isn’t helped by an admittedly complex and sometimes clunky control system. It’s a steep learning curve, but one that pays off with perseverance.
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To survive you need to master blocking, dodging and general defensive tactics, and need to learn to balance these skills with your attacking prowess. The challenge here really is quite steep, and, just as in Dark Souls, button mashing will simply get you killed much of the time. Once in battle, you’ll also have to think on your feet, deciding which enemy to take down first, as well as using traps and other abilities and items to gain the upper hand, something you’ll rarely have, even with Geralt’s skills. This includes correct selection of Geralt’s main swords, one of which is a standard blade, for taking on more traditional assailants, and his special silver sword, which he uses for monster killing. Because of this, you need to plan your battles wisely, preparing before a fight by drinking stat-buffing potions and selecting the right weapons and spells for the task. Enemies are certainly no pushover, and they’ll gang up on you to take you down, not waiting around in an orderly manner to take turns.
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This is one of the major areas where the game shines, and the combat is both challenging and rewarding. Using a combination of light and heavy attacks, along with the ability to dodge, block and parry, and later riposte, you have to skilfully defend and attack, often against multiple foes at once. There’s no clicking on foes and watching as the action happens automatically here, it’s all you. Combat, as I mentioned before, is real-time, and you have full control of Geralt. The meat of the combat is the melee fighting, mixed up with some magical, sign abilities and a host of tactical choices. These choices, which aren’t as heavily telegraphed as those in games like Mass Effect, really can affect the game world in some impressive ways, and the multiple endings are wholly affected by your actions (unlike games like Mass Effect).īecause of this, the great vocal work, and the overall pristine presentation create a very believable and absorbing world, which is fortunate, as you’re going to be spending a lot of time here. This maturity also comes from the deep and complex story that’s packed with excellent characters, and the moral decisions you have to make throughout your adventure. But, these similarities are few and far between, as this is a far more accomplished game than the fairytale RPG-lite.įor one, The Witcher 2 is a far more adult-oriented title, and by this I don’t just mean the violence, bad language and sexual scenes. The third person action initially leads you to think that the game will play in a similar way to Lionhead’s Fable, and in some aspects, it does. The Witcher 2 is an open world, non-linear RPG that features full, hands-on real-time combat and a branching story that’s affected by your decisions.